

27 ('Disk trouble', usually involving the disk surface itself). 07 (Side A and B reversed when trying to load the disk), and Err. 02 (the Disk System's batteries being low on power or with no batteries put in altogether), Err. #', with # being the designated number for the type of error message the most common ones are Err. Most in-game error messages during loading are often displayed as 'Err. The only exception to this were certain games that were specially released on blue disks (which did have shutters).Īlso, error messages received when attempting to load a disk are unusually simple, to the point where it is difficult to know what the exact problem is. In an effort to save money on production, Nintendo opted to not use disk shutters (a feature seen on 3.5 in (89 mm) floppy disks) to keep dirt out, instead opting to include wax paper sleeves as with the older 5.25 in (133 mm) disks. Due to a flaw in manufacturing, the old belts had a tendency to break, decompose or melt on occasion.

Until 2004, Japanese residents were able to send their systems to Nintendo directly for repairs/belt replacements, but Nintendo of America and the PAL regions do not service them (as the system was not released in those regions). The drive belt in the drive is a proprietary size, since standard floppy drive belts are too large. While the Disk System was years ahead of its time in terms of a disk-format game console, the system and games both have reliability issues.

The battery option was included due to the likelihood of a standard set of AC plugs already being occupied by a Famicom and a television. Batteries would usually last five months with daily game play.
#Mitsumi quick disk transport famico full#
A few games used two full disks (four sides). Many games spanned both sides of a disk, requiring the user to switch sides at some point during gameplay. The Disk Cards used were double-sided, with a total capacity of 112 KB per disk. The Disk System's Disk Cards were somewhat proprietary 2.8 in × 3 in (71 mm × 76 mm) 56K-per-side double-sided floppy.The ASIC acted as a disk controller for the floppy drive, and also included additional sound hardware featuring primitive wavetable synthesis and FM synthesis capabilities. The RAM adapter contained 32 kilobytes (KB) of RAM for temporary program storage, 8 KB of RAM for tile and sprite data storage, and an ASIC known as the 2C33. The device was connected to the Famicom deck by plugging a modified cartridge known as the RAM Adapter into the system's cartridge port, which attached via a supplied cable to the disk drive.It was announced, but not released, for the North American/PAL Nintendo Entertainment System.Īlthough this was a peripheral, Sharp released the Twin Famicom (ツインファミコン Tsuinfamikon), a Famicom model that features a built-in Disk System. It was a unit that used proprietary floppy disks (called "Disk Cards") for data storage. The Family Computer Disk System (ファミリーコンピュータ ディスクシステム Famirī Konpyūta Disuku Shisutemu, sometimes called the Famicom Disk System, the Disk System, the FDS and the FCD) was released on Februby Nintendo as a peripheral for the Famicom console in Japan.
