


Fervent Healing : Instantly does a heal on yourself or an ally, and each time it is used in succession, the heal amount increases 50%.More healing = higher mana cost. (by Gamemako|Forums) EDIT: To break this down – it has a cast time of a couple seconds, then has a cast bar which displays how much you can heal within each interval.It has a cast bar, and depending on how long you let it cast, it will heal more. Fervent Healing : Does a big heal on a target.EDIT: Skewer does not seem to do as much damage as the normal Skewer.Skewer : Enemies trapped within the Skewer area are unable to move for a few seconds, and allies within the Skewer area have some of their health restored.Skewer : Decreased damage coefficient, but you can use the skill up to three times in a row before it’s on cooldown.The range is 30m as well. (by Gamemako|Forums) Antithesis : Instantly does a great heal on yourself or ally, but the Life attribute inhibits it to be used on enemies.Antithesis : A sacred light instantly heals allies nearby you, and damages enemies nearby you.For example, if it deals ~2000 damage, you will deal ~6000 damage to the target.Īntithesis, Skewer and Fervent Healing were chosen to have alternate attributes. It deals about the same amount of damage in a row. Tiger Strike : Swiftly attacks one target three times in a row.Tiger Strike : Much like normal Tiger Strike, but you are immune to any debuff effects while attacking.Note that backstab critical rates are removed, since the Wave attribute is in effect. Precision Strike : If the enemy has 30% or lower HP, the attack increases its critical rate by 34%.Precision Strike : If you kill the enemy with the Squall attribute enabled, the skill is automatically reusable.Triple Strike : Attacks enemies within a 3m radius around the target and gives them the three hits like the normal Triple Strike.Triple Strike : Much faster than the normal Triple Strike, however, it will only hit one target instead of the area in front of you.Triple Strike, Precision Strike and Tiger Strike were chosen to have alternate attributes. Main Offense/Support Skillsets Battlerage First skill listed will be at S.I the second S.III the third S.VII.

This order shows when you are able to pick an attribute for the skill. Each time you complete a level, you are awarded a skill point, for a grand total of 7. Much like leveling from level 50-55, you must also level from Successor Level I to Level VII. Note that you cannot obtain all of these skills at once. However, if you feel that there is a mistake, please comment, and we can collaborate together to figure out the best translation. These should not be taken as the official source, as it is bound to have several mistakes.Īlthough I try to provide accurate information, I cannot always provide the correct translation of the information. Note: This is all based on observations and speculation from information translated in Korean. When 3.5 arrives, players can view the Skills window and open up the tab that has the list of skills and attributes. The attribute affects what the skill does. As seen in the previous post, there are certain skills in each skill tree that have an attribute.
